Memory Match
Flip two cards at a time and match every pair of gems — 6 pairs on Easy, 15 on Hard.
Sudoku, Crowns, Day & Night, Zip, Pixels, Connect, Mastermind and six more — each in three difficulties, and all of them feeding one shared loop of energy, daily tasks, chests and leaderboards.
Every game ships in Easy, Medium and Hard — Hard unlocks at level 5. Every game keeps a record, fewer moves and less time make for a better one, and every record can land on a leaderboard.
Flip two cards at a time and match every pair of gems — 6 pairs on Easy, 15 on Hard.
A 6×6 grid where every row, column and 2×3 box holds 1–6 exactly once. Harder means fewer clues.
Tap a tile and its four neighbours flip with it. Turn every light off — 4×4 up to 6×6.
Crack a secret code of coloured pegs from feedback alone. Up to 8 colours across 5 slots.
Move the stack one disk at a time, never a larger disk onto a smaller one. Six disks take 63 moves.
Watch the pattern, repeat it, watch it grow by one. Reach round 16 on Hard — and it flashes faster.
Slide the tiles back into order around the one empty square. The grid grows with the difficulty.
Draw one path through every cell, passing the numbers in order. 5×5 up to 7×7, with walls in the way.
Cover the board with rectangles — each clue gives a patch's size and shape. Hard hides most of the shapes.
One crown in every row, column and coloured region, and no two touching — not even diagonally. Up to 9×9.
Suns and moons, balanced in every row and column and never three in a line — with = and × signs between cells.
Number clues on every row and column reveal a hidden pattern. Up to 10×10, and always solvable without guessing.
Join every pair of coloured dots, and fill the whole board with pipes while you're at it. Up to 11 pairs.
Easy to learn the shape of a puzzle, Hard to earn a place on the board. The difficulty is part of the record.
Screenshots from the current build — a cool off-white ground, one violet accent, and glow spent only on the things worth wanting.
The puzzles are the game. Everything below is the reason to come back tomorrow.
A run costs energy out of a bar of fifteen, and the bar refills on its own — a fresh one every few minutes. It keeps a session to a handful of sharp puzzles.
A short list that asks for something specific — win Lights Out ten times, finish under a time — and pays fires, coins and XP when you do.
Wooden, Iron, Silver, Golden and Platinum — from tasks, from milestones, or bought with coins in the shop. Each opens into items of a rarity.
Wins earn fires, and fires are what rank you — on the Week, Month, Season and All-time boards. The week's top three take chests home.
Every finished game moves a bar. Levels release milestone rewards and unlock the Hard difficulty, so the games you play for fun still count toward something.
Chests drop gems and cosmetics. Keep them to complete a collection, wear them as an avatar, frame or banner, or sell the spares back for coins.
Logikoo asks for an account so your progress, your loot and your place on the boards follow you from one phone to the next.
An email address and a password, or the Google and Apple buttons if you would rather skip the form. Either way it is one account.
Energy, coins, fires, chests, levels and records live on our server, not on the handset — sign in somewhere else and everything is where you left it.
Delete your account from inside the app. You get a 15-day grace period to change your mind, and after that the account and its data are erased.
Download it free from Google Play or the App Store.