Memory Match
Flip two cards at a time and match every pair of gems — 6 pairs on Easy, 15 on Hard.
Memory Match, Sudoku, Lights Out, Mastermind, Tower of Hanoi, Simon and Sliding Puzzle — each in three difficulties, and all of them feeding one shared loop of energy, daily tasks, chests and weekly leaderboards.
Every game ships in Easy, Medium and Hard. Every game keeps a record — fewer moves and less time make for a better one — and every record can land on a leaderboard.
Flip two cards at a time and match every pair of gems — 6 pairs on Easy, 15 on Hard.
A 6×6 grid where every row, column and 2×3 box holds 1–6 exactly once. Harder means fewer clues.
Tap a tile and its four neighbours flip with it. Turn every light off — 4×4 up to 6×6.
Crack a secret code of coloured pegs from feedback alone. Up to 8 colours across 5 slots.
Move the stack one disk at a time, never a larger disk onto a smaller one. Six disks take 63 moves.
Watch the pattern, repeat it, watch it grow by one. Reach round 16 on Hard — and it flashes faster.
Slide the tiles back into order around the one empty square. The grid grows with the difficulty.
Easy to learn the shape of a puzzle, Hard to earn a place on the board. The difficulty is part of the record.
The puzzles are the game. Everything below is the reason to come back tomorrow — earned by playing, never bought with real money.
A run costs energy, and energy refills on its own over time. It keeps a session to a handful of sharp puzzles instead of an evening that disappears.
A short list that asks for something specific — win on Hard, finish under a time, play a game you avoid — and pays coins when you do.
Chests come from tasks and milestones, and open into items of a rarity — the rarer the drop, the louder the app is about it.
Per game, per difficulty, and settled on a season. Your own row is lit so you can find it in the list without hunting.
Every finished game moves a bar. Levels unlock milestone rewards, so the games you play for fun still count toward something.
Cosmetics you win or buy with in-game coins, plus collections to complete. The only thing anyone else sees is your name and your look.
Logikoo has no advertising SDK, no analytics SDK and no third-party tracking of any kind. It asks for an account so your progress and your leaderboard rank can follow you — and nothing beyond that.
A username, an email address, a hashed password, and the results of the games you play. Optionally, a Google or Apple sign-in id so you can skip the login form.
No ad networks, no analytics or attribution SDKs, no data sold or rented, no profile built about you outside the game.
Delete your account from inside the app. You get a 15-day grace period to change your mind, and after that the account and its data are erased.
The app is in the last stretch before release. Store links land here the day it ships.